Jamie Snape

Jamie Snape

Staff R&D Engineer

Jamie Snape joined Kitware in February 2013. He has received an M.Math. degree with honors in mathematics from Collingwood College, University of Durham, an M.Sc. degree in computer science from Worcester College, University of Oxford, and M.S. and Ph.D. degrees in computer science from the University of North Carolina at Chapel Hill.

Dr. Snape was previously a systems developer with Millennium Global Investments in London, a teaching assistant and co-instructor with the Department of Computer Science at the University of North Carolina at Chapel Hill, and a research assistant with the Geometric Algorithms for Modeling, Motion, and Animation (GAMMA) research group at the University of North Carolina at Chapel Hill.

His research interests have included motion and path planning, multi-agent and multi-robot systems, mobile robotics, and video game engines. He is the co-author of software libraries licensed by several major commercial video game publishers.

  1. J. Snape, S. Guy, J. van den Berg, and D. Manocha, "Smooth Coordination and Navigation for Multiple Differential-Drive Robots," in Internation Symposium on Experimental Robotics, 2014. [URL]
  2. J. Snape and D. Manocha, "Goal velocity obstacles for spatial navigation of multiple autonomous robots or virtual agents," in Autonomous Robots and Multirobot Systems, 2013.
  3. J. Snape, S. Guy, M. Lin, and D. Manocha, "Local and global planning for collision-free navigation in video games," in Planning in Games Workshop, 2013.
  4. J. Snape and D. Manocha, "Goal velocity obstacles for spatial navigation of multiple virtual agents," in Proceedings of the International Conference on Autonomous Agents and Multi-Agent Systems, 2013.
  5. J. Snape, S. Guy, D. Vembar, A. Lake, M. Lin, and D. Manocha, "Reciprocal Collision Avoidance and Navigation for Video Games," Intel Developer Zone, 2012.
  6. J. Snape, S. Guy, M. Lin, D. Manocha, and J. van den Berg, "Reciprocal collision avoidance and multi-agent navigation for video games," in AAAI Workshop, 2012.
  7. S. Curtis, J. Snape, and D. Manocha, "Way portals: efficient multi-agent navigation with line-segment goals," in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2012. [URL]
  8. J. Snape, "Reciprocal Collision Avoidance and Navigation for Video Games," in Game Developers Conference, 2012.
  9. J. van den Berg, J. Snape, S. Guy, and D. Manocha, "Reciprocal collision avoidance with acceleration-velocity obstacles," in IEEE International Conference on Robotics and Automation, 2011. [URL]
  10. J. Snape, J. Berg, S. Guy, and D. Manocha, "The Hybrid Reciprocal Velocity Obstacle," IEEE Transactions on Robotics, vol. 27, no. 4, pp. 696-706, Aug. 2011. [URL]
  11. J. Snape, J. van den Berg, S. Guy, and D. Manocha, "Smooth and collision-free navigation for multiple robots under differential-drive constraints," in Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010. [URL]
  12. J. Snape and D. Manocha, "Navigating multiple simple-airplanes in 3D workspace," in IEEE International Conference on Robotics and Automation, 2010. [URL]
  13. J. Snape, S. Guy, and J. van den Berg, "Independent navigation of multiple robots and virtual agents," in Proceedings of the International Conference on Autonomous Agents and Multi-Agent Systems, 2010.
  14. J. Snape, J. van den Berg, S. Guy, and D. Manocha, "Independent navigation of multiple mobile robots with hybrid reciprocal velocity obstacles," in Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009. [URL]